Hemlock Mandrake

- Victor Hugo

Hemlock Mandrake is a citizen representing District Seven in the Hunger Games. They belong to Tehblakdeath. Please do not utilize this tribute in your Hunger Games without his permission. If you wish to use this tribute, leave the owner a message, either on his message wall or in the comments section. This tribute's district partner is typically either Cassie Coleman or Sequoia Waltz, although they do not need to be submitted with one of them.

Information
Name: Hemlock Mandrake

District: Seven

Gender: Male

Age: Fifteen

Alignment: Lawful Evil

Personality: Hemlock is primarily defined by his quiet, withdrawn nature. He is an observer more than anything else: he looks for the weaknesses in people, trying to gauge how he can best defy the odds of killing them, even with his limited yet practical arsenal. He has a strict moral code regarding not actively seeking to hurt women: though defending himself against an attack from one is perfectly fine by him, he refuses to actively seek an engagement with them. His core tenets are firmly secured within his methodology, one that has allowed him to become the most prolific serial killer in District 7.

Height: 5'4"

Weight: 113 lbs

Weapon(s): Given Hemlock's role as a moonlit serial killer, his preferred weapons are ones that would be hard to trace back to him. The usage of a variety of poisons allows him to keep a distance from those who he sets out to target. After all, there are plenty of ways that poison can "accidentally" appear to come in contact with an individual. However, his nimble body means that he can get his hands dirty just as well, using a variety of knives and daggers in active combat situations to secure his murders. This previously led to the belief that District 7 had two serial killers actively murdering one another before Hemlock began to leave behind a signature at every crime scene.

History:

Backstory=bro what is the sauce and why is it goated Guidelines/Condensed Version=
 * Nothing of note exists in Hemlock's life until the age of eleven, where he was first given exposure to the Hunger Games in preparation of the possibility of his name being reaped.
 * Though he felt that it posed very little threat to him, and blew off his parents' fears in public, he began to formulate strategies for the Games themselves.
 * Quickly, he realized that his physical build would never be accustomed to the Games themselves, and decided instead that if he couldn't fight the competition, then flight would be just as valid of an option.
 * As Hemlock began to train his speed skills, he also began to awaken to the fact that his District was not quite as ideal as it seemed. Though the general population was able to access enough resources to keep themselves sustained, there was still a level of stratification within the District.
 * Particularly, Hemlock noticed that a disturbing amount of girls as young as his own age of 12 in District Seven were being forced into an underground sex trade, where they were often abused by wealthier, older men.
 * Hemlock was frustrated and distraught by this realization, and was even further angered when he watched the transaction of a small brunette, approximately his age, to a Peacekeeper in a back alley.
 * This drove Hemlock into a spiral, one that would last for about half a year. He would come out of it with the strong resolve to free as many of these women from this horrid fate.
 * He developed a set of weaponry to help accomplish these tasks, using his youth as an advantage to look like he came stumbling into the wrong place, or better yet, acting like he did indeed belong.
 * His murder sheet racked up kills: on average, he was able to kill one of these prostitution enablers per month, able to frequently disguise kills as accidents or sudden onset illnesses that were previously undiagnosed. If worst came to worst, he was also able to frame rival pimps for the murders that got more gruesome than he was used to.
 * As his rap sheet grew, he began to leave a calling card: an eagle's wing with a brassiere hung over the top of it. This became known as the symbol of The Pimp Pursuer: a symbol of freedom for the women and children who were subjected to this awful trade.
 * At the age of fifteen, Hemlock began to get slightly riskier, and eventually came into a close call with the same man who had purchased the brunette he saw all those years ago, the one who he had begun his spree in order to try and save.
 * In the midst of a public square, filled with multiple witnesses, Hemlock stabbed the man in the stomach, before slashing his throat multiple times, nearly beheading the man. He was evidently pursued by Peacekeepers, but managed to slip their chase by hiding in a dumpster.
 * With this close call in the forefront of his memory, Hemlock decided he would take a longer-term break from his killing spree, a week prior to the upcoming reapings. This would let the District be distracted by the performance of their tributes, and less focused on the newest "victim" of Hemlock's serial killings.
 * Imagine, to his surprise, that Hemlock happened to be reaped for the Games, leaving the District with, perhaps, a permanent break from who they did not know as the Pimp Pursuer.
 * Something was beautifully ironic about it, Hemlock thought. He would be cheered on as the representative of his District, even though his prior actions were oftentimes condemned by law enforcement and the District media alike.

Strengths: Hemlock's strengths revolve around his creativity, letting him create a multitude of situations to give him the advantage over his targets. Aside from that, though, Hemlock also possesses great amounts of speed and agility, things that have allowed him to consistently make clean getaways without being spotted by any potential witnesses or pursuers.

Weaknesses: Hemlock's strict moral code prevents him from attacking either women or those who are weaker than him. He sees being the underdog as a necessity with every attack, and though he's not afraid of underhanded tactics to accomplish those tasks, it's something he really prioritizes above all else. As mentioned before, though, he's willing to kill women or frailer tributes should they attack him first. On another note, Hemlock's underdog status in regards to his killing spree rings true in the fact that he is physically weak: this attribute is the primary reason why he had to train his reflexes, agility, and speed so heavily.

Fears: Amychophobia, the fear of being scratched; this is a result of Hemlock continuously dealing with poisons. Any form of exposure for himself is potentially just as fatal for him as it is for his marks.

Reaping reaction: Hemlock had a gut feeling that this was a silent message from some cosmic deity to pursue his killings within the Games themselves, taking it in a silent, confident stride.

Group Training: Hemlock tries to generally keep to himself, but he's not afraid to strike up a conversation if either his mentor recommends it or if he's approached.

Individual Sessions in Training: Hemlock's poison isn't applicable in the individual sessions, and therefore he will spend most of his session demonstrating his skills as a speedster with flexibility regarding the utility of knives.

Interview Angle: Hemlock plays it straight, with a quiet, cool, and collected demeanor. He tries to humor the audience every so often with some unique charm and wit.

Alliance: Unless otherwise advised, Hemlock goes alone. HOWEVER, if Cassie Coleman is present as his District partner, Hemlock will align with her instead.

Token: Hemlock's token is a small bangle on his wrist. When twisted, the bangle reveals the same symbol as on his signature, left behind at every crime scene.

Mentor Advice: There's more than meets the eye with you, isn't there? And yet, despite my experience with you tributes... I can't put my finger on what it is.

Inspiration and Etymology
Hemlock did not actually have any inspirations outside of a contrast with the other tributes in his District in Oakley, Sequoia, and Cassie.

Hemlock is one of the most poisonous plants in the world. Mandrake is a plant that was once believed to hold mystical properties relating to witchcraft.

Trivia

 * None yet!