Savanna de Léon

General Information
Name: Savanna de Léon

Age: 15 years

Gender: Female

District: 2

Appearance
Caucasian, brown hair, golden coloured eyes (a Capitol beauty gift from her parents at her 14th Birthday), 163 cm high, weights 49 kg. A few bangs are too short to be tight up in braids and ponytails instead they are just hanging down from the centre of her head and in front of her ears – this turned out to be quite a characteristic feature of hers. Before being reaped she used to tie her hair up in a bon centred in at the back, just letting the bangs and the short hair stay. After her prep team was done with her, she had made extensions and got her hair curled. Under the Games she kept her hair in a messy bun – just because it was the easiest thing to do. If getting out of the Arena she would keep her permanent curled hair down (when the Capitol uses the word “permanent” they really do mean permanent).

Personality
Mentally strong, coolheaded, ambitious, coldblooded killer, killer instincts, not very loving or caring, doesn’t like to chit-chat.

Main Weapons
Throwing knifes, knifes, daggers, combat

Secondary Weapons
Swords, bow and arrows, spears

Strengths/benafits
Summery: Weapon skills, speed, agility, precision (hits the mark every time), physical strength, hand-to-hand combat, quite manipulating, a good liar, able to manufacture weapons out of wood, rich family (might getting better sponsor gifts), intelligent

Savanna has been enrolled at a career academy most of her life. Her she was taught have to handle most weapons ex. swords, bow and arrows, spears, axes but her favourite choice of weapons are throwing knifes, knifes or daggers. With her speed and agility she can attack much more affective and faster with these short weapons right by her hand and thanks to her precision she never miss her target (of course it is possible for the targets to manage to take cover or avoided it other ways – career tributes might have a chance). At the academy she also learned hand-to-hand combat which gives her an advantage in both physical strength and in fighting skills – even if she doesn’t have her beloved knifes (or another weapon) she will be able to defend herself.

Having to elder sisters Savanna has developed a talent for manipulating people into doing what she wants (just smaller wished like for an ally to hand her over a knife or share their bread or being allies with her). This talent also makes her an excellent liar which can benefit her when she has to finish off the few remaining tributes to be announced Victor.

The fact that her family is very rich can all ways be a great help if she is in deadly need of a sponsor gift in the Arena.

Another trick her mother taught her was how to manufacture different kinds of weapons out of wood – in case she can’t get hold of one from the Concordia. With a stone (she sharpens with another stone) and pieces of wood, she is able to make knifes, clubs, bows and arrows – being in the arena they won’t be the best quality but deadly enough.

Maybe intelligent is too strong a word – it’s not like she could have been taking right out of district 3. She simply has a better knowledge of how the Games work thanks to her family all being Victors. She knows when it’s time to fight and when she should flee (but her arrogance and short temper might work against her in situations like these).

Dreams
Winning the Hunger Games and become a Victor. Bring pride to her district and her family. Get a high game score. Being remembered.

Fears
Failing her district and her family by not winning the Games. Not being remembered.

Weaknesses
Summery: Swimming, climbing, arrogant, short tempered

Living in a district not close to water and with very few trees she is not one of the best swimmers or climbers. Always being the best in her class at the career academy, she is very arrogant and tends to have troubles keeping her big mouth shut. If she first gets pissed of she has a very short temper and will get furious quite easy – but thanks to years of practice at the academy it’s not as bad as it used to be.

Backstory
Savanna is the youngest daughter in a family of District 2 Victors. Her entire life she has dreamed about volunteering for the Games and win it just like the rest of her family. As long as she can remember she has been trained in the use of weapons, combat and all kinds of strategies she could have use of in the Games. Until she was old enough to enrol at the career academy she was trained by her mother and father. After enrolling her training at home continued. “Better safe than sorry”, as her father says.

Family: Father, Mother, two elder sisters

The Reaping
Reaped. She wasn’t meant to go into the games before the age of 18, but since she was the daughter of a family of Victors none else dared to volunteer instead. Savanna was quite surprised and a bit scared since she still had more to learn at the academy in order to be sure to win the Games. At the same time she was very much excited: Finally it was her turn to be in the Games!

Token
Tight, leather bracelet with her family name engraved

Group Training Strategy
She would show off a couple of skills to gain the other tributes respect and to make her way into the career tribe. Other than showing off, she would try to chat a little with the others in order to get to know them, their strengths and weaknesses better. She would also keep a close eye on how each tribute perform – especially the careers. Because after all she would have to be ready to kill every single one of them! Unless someone really pisses her off or makes her jealous she would pretty much act like she doesn’t really pay attention to what the others do. Other wise they might know what she’s planning.

Alliance
Her plan is to team up with the other career tributes at the group training. If this fails she might manipulate her way into another alliance. If the other tributes are not strong/good enough for her taste she will simple stick to her self as a loner when the Games begins.

Private Training Strategy
She will make a performance the Gamemakers will never forget by showing off her best talents: Hit moving targets right in the head every time at the target practice with throwing knifes and daggers and even swords (might chop heads, arms and legs of just to show how deadly she can be).

Interview Angle
The stylist puts her in an Egyptian outfit in order to present her as a warrior princess of the gold mines (the stylist only knows district 2 are mines – not what kind of minerals they mine). She will

Bloodbath Strategy
Running straight for a main weapon, if they are not available a secondary weapon. If another tribute reaches her beloved knifes before her, she will try and kill the tribute with another weapon (unless they are allies then she will just try to manipulate the person to give the to her). With her weapon(s) she will make sure to kill as many components as possible without getting hurt herself (she is smart enough to know getting wounded this early in the Games might be fatal).

If she doesn’t mange to ally with anyone she will grab the nearest backpack (if available) and try to get hold of a weapon (anything will do – since she is skilled with weapons and if she fails to get hold a weapon she can all ways manage with her hand-to-hand combat until she can either build a weapon or get hold of one) and flee from the bloodbath. She knows she won’t have a single chance surviving the bloodbath without being teamed up with either the careers or a large group of tributes. Better to flee and take them out one by one instead then.

Games Strategy
If teamed up with the careers she would stick together with them hunting down and kill of the other tributes one by one. While hunting she would try to manipulate the others into doubting the other careers more than her self, so when the careers break up, she will not be the first they want to slaughter. This will by her time to either finish them off or run to safety where she can plan how to reach victory.

If teaming up with non-careers (not anti-careers) she would start with convincing them into believing they would not stand a chance killing the rest of the careers without her help and knowledge about their ways of hunting. She would be quite tensed when sleeping since they might try to kill her off for being a career. Her only resting thought being the one that they rather see 3 or 5 careers dead than 1. She would help with planning the slaughter of the careers. After their deaths she would take the run before they can try to kill her of too. As a loner she would – as mentioned with in the strategy part above – find safety where she can plan how to kill the remaining tributes and reach victory.

Being a loner Savanna would find safety where she could examine her backpack and weapons (if she got hold on these), if not she would make some kind of weapon to defend herself with. Next would be for her to either try hunting down some food her search for water. If she doesn’t succeed she would hope for a sponsor gift from the Gamemakers or her family/friends/district to help her – if she is in desperate needs of either water or food. She would keep herself hiding until the others have finished most of each other off. Then she would start hunting as well. Her main plan would be to somehow separate the tributes and finish them off one by one until only she remains as the Victor.