Hertz Engine

Basic Info
He is the male tribute from 3, he is the district partner of UST Module 6.0. He is finished.

Information
Name: Hertz Engine

Age: 16

District: 3

Gender: Male

Weapons: Throwing Knives and Throwing Axes

Strengths: He is very accurate, and very intelligent. He is amazingly strong, though doesnt have much to use it for. He is an amazingly strong swimmer, and is pretty fast.

Weaknesses: He isnt that good at using close ranger weapons, and is terrible in close combat. He isnt that good a climber, and has a lot of flaws. He is very self-concious of himself, and is amazingly protective of his family and friends.

Fears: Oneirophobia

Token: A small silver ring

Allies: No one

Backstory: He didnt work in a garage with a mechanic, he didnt work in a lab with a technician, he didnt work in any fancy place. He worked in a shop in the merchant section of District 3 with one of his friends. He basically lived there, not really being a typical District 3 child, he wasnt overly creative, or wasnt that handy with any sort of tools. He didnt like inventing things. He liked working with weapons, but of coarse he couldnt do that. So he had to do it in secret, just trying so that someday he could escape, and live the way he wanted to. Without rules. Or restrictions. But about a year and a half before he planned on finally escaping the tortures of District 3, he was reaped by the games. And boy then was he glad that he trained, as he knew it would give him a bit of an edge in the Games over other weaker district tributes.

Personality: He is very humerous, and never wants to let anyone down. He is always happy, and always tries to life the mood. He is quite intelligent and very personable, but is also very self-concious and feels very defensive of those he likes.

Height: 6'6

Bloodbath Strategy: He will run straight into the mouth, getting a throwing based weapon, before taking out tributes as he flees. He wont leave unless he gets a kill, or is about to be killed.

Games Strategy: He will keep moving through the arena. Staying close to the shadows, keeping high on supplies. Keeping with a high supply of water, not wanting trouble though.

Interview Angle: Humorous, intelligent and a bit obnoxious