Artemis Jonstone

Name: Artemis

District: 2

Age: 13

Gender: Female

Appearance: Jet black hair, pale creamy skin, brown eyes shaped like almonds. Artemis also has a wiry build but because she radiates confidence and determination, Artemis is never under-estimated.

Strengths: Thanks to her adoptive mother, Artemis has learnt the value of hard work and has this sheer determination and never give up attitude that can inspire others. Artemis is also well trained in knife throwing and from dreams of one day owning the very first hospital for District 2, she knows her way around poisonous products and basic medical skills. Artemis is also extremely fast, especially for her age.

Weaknesses: From having a difficult life, Artemis has little trust for anyone except for her beloved dog Rupert. For that reason she would be unwilling to form alliances and if she did end up with someone, if they made one mistake she would kill them in a heartbeat. Artemis also has a small body so if it came down to pure brute strength it would be likely that she would be overpowered.

Personality: Artemis has a feisty, sarcastic nature but if something bad happened to you she would be right by your side. Artemis is also quite confident not in her skills but in the fact that she just has to make the odds in her favour. However when you try to talk to Artemis she isn’t good about opening up and would just get in a rage and do something that she will regret later. If in doubt of someone, Artemis will use the skills she learnt from her first guardian and manipulate you into thinking everything is fine, but later will stab you in the back, quite literally.

Backstory: When she was just a baby, Artemis was dropped on the doorstep of a filthy rich 22-year-old with a small necklace on her neck. How he got all that dough, you ask? He married six times, each time abusing, manipulating and eventually brutally murdering his partner to inherit their money. The man at first refused to take care of Artemis but then he saw that he could use her, so he accepted the gift. When he wasn’t whopping Artemis he was training her for the hunger games so he could one day get the hunger games winnings for himself. When a kind teacher began to notice the bruises on Artemis hands she took her in and alerted the Peacekeepers. The man quickly escaped and eventually they forgot about him and went back to drinking beer and argue with the poor kids. Soon Artemis learnt important life lessons from her about doing what you can to help others and Artemis formed a love for medicine. Artemis created a mini business off it and would help care for the sick people of District 2. At the age of twelve, Artemises adoptive mother took a loaf of bread to feed her and as punishment they sentenced Artemis to the games. Artemis quickly became a fan favourite amongst the crowd and her confident attitude and determination made everyone depressed when she was brutally killed at the feast.

Odds of winning: 25-1

Bloodbath strategy: As soon as the horn sounds Artemis will use her superb speed to grab some knives and maybe a backpack but if it becomes too risky she will sprint in the other direction.

Games strategy: Artemis might have one ally but definetely not the other careers. If she gets to the top nine with them she will backstab them. Her main priority would be survival as in she would only fight defensively.

Token: Her token is the necklace on her neck from when she was a baby girl. Please if you kill her off just let someone out the necklace on her chest.