Main Gang

The Main Gang...
I have made many tributes, with many to come. However, it all began with these tributes, the tributes I have used countless times in the past. I present to you, the main gang!

Mist Scorchil
Name: Mist Scorchil

Age: 14

Gender: Male

District: 7/8

Weapon: Axe/Tomahawk, Dagger, Hidden Blade (If he can find a way to craft one)

Appearance: 5'11 with brown messy hair that reaches a bit past his neck. He has gold highlights on his bangs and his eyes are a hazel brown. A calm look on his face follows.

Personality: Calm, collected. He is confident and has the heart of a warrior.

Backstory: Mist Scorchil, the newest of Panem's heroes. His life began in a curious way though, having Aztec roots that are explicitly shown in his last name's "click" at the end. He was born down south in Mexico but shares no memories of life there, and his mother migrated to District 7 after his father moved there during the rebellion. They left to 7 expecting a higher status, but didn't know they were a rebel family and thus they were sucked into the games. However, Mist was a curious looking child, living most of his youth under an odd lifestyle of quoting things other children didn't understand and having a temper against liars and those who disresespect those who need respect in the first place.

His experience with axes originated from a childhood habit of losing his temper. Bullies kept stealing his things behind his back, only to have him find out where they are the hard way. But one day, Mist caught them red handed and in anger he took the pair of scissors they were going to steal from him and threw them like a tomahawk into the wall, creating a small but deep hole. This bought a "weirdo" sort of attention to him, but they didn't know the abuse he was going through. At this moment, Mist knew that there are certain types of people you can trust, and ceratin types of people you can't. He then started watching the games, and through this he gained a hatred for the careers, picturing them like the "popular kids in school" or the bullies that harassed him so much, earning the heart of a pure anti-career.

He began middle school under many rude names, up to the point where he forced his parents to move him to a different school after pulling out a switchblade on a bully, the rebel he was back then. In his new school, he dominated the social ladders with the small, but loud and proud, group of friends he made there. He bought a new kind attention to him, without any rude names or pasts to chase him into another rut. He wasn't power hungry, but he felt at peace in his life. He went on many camping trips with his friends, thus influencing a survivalist side to him after being able to light fires easily, make traps for small animals to get meat, and so on. At night during these trips, he would climb the trees and whittle a helmet or two that raised craftmanship, making him a talented camper and crafter.

Then, one day the mayor's child ate nightlock berries. Mist originally had no idea what to do, but then his survivalist and Aztec instincts kicked in and he ordered someone to bring him milk and herbs right away. This managed to slow down the process of the nightlock berries with the milk, and only caused severe fever but no death thanks to the herbs. Mist wasn't anyone special, but he proved he was a good person after all.

Now, he was reaped. He ended up being an average kid in his district, a good kid with his flaws and strengths, and a good chance of survival. Mist will be expected to engulf his enemies in the flammable mist that is the embodiment of his will to live, and that very will to live will ignite them. He is a force to be reckoned with in the games, and has potential to either have a heroic victory, or a miserable death. I present to you; Mist Scorchil. The Burning Mist.

Strengths: He has a newfound will to fight and win. He is also skilled in survivalist abilities, combat and dodging attacks such as arrows or swipes from a blade. He also has good stamina, so it will take more than just a stab or two to the back to take him out. His skills in crafting can also help him improvise some weapons and maybe even some wooden armor in case he can't loot the cornucopia and has to go make his own things. He is also good at lifting things and runs fast.

Weakness: Mist provokes people easily into attacking him regardless of him being an armed tribute or not, and he has a serious temper against traitors, so he might not be able to measure how bad the revenge he would want so badly for a fallen ally could endanger him and his allies. He also wants to lead the anti-careers, painting a target on his back bigger than the rest of the anti-careers.

Bloodbath Strategy: Nobody is going to notice him if he plays dead with all the cannons going off. He don't care how long it takes either but once the cornucopia is mostly evactuated or things are safe enough, He'll snap every sucker who comes too close's neck and run away with what he can get to his alliance who will stay hidden in case of failure. If he has a weapon nearby however, he'll grab that and a backpack then run away.

Games Strategy: Lead the alliance in and out of dangers, having each member specialize in what they alliance will need and the odd ones out serving as the backup tributes. He'll plan on taking out careers with a series of traps along the paths they take to slowly pluck them off faster than the alliance itself, making a confrontation between the two alliances the last confrontation with hopes of the anti-careers coming out victorious. He'll craft weapons and/or armor to whoever needs it.

Feast Strategy: Go out with every alliance member in rank formation, grab the things and scatter from that point on in small groups of each member's desired tributes.

Token: A pocketwatch chain that his ancestor used in the civil war.

Interview Angle: Keep a kill-happy look and joke about dying every now and then. Give the audience what they want.

Mentor Advice: Don't be a hero, be a warrior. Come home in a ride with cheers, not a coffin with tears. If you're outnumbered, negotiate. If that doesn't work, run. You got a high training score Mist, make it mean something.

Shade Spectrus
Name: Shade Spectrus

Age: 15

Gender: Male

District: 5/3/7/8

Weapon: Dagger, Crossbow, Simple yet Fatal Traps

Appearance : 6'2, Intimidating and looks very hardened/cold hearted. He has long black hair with red outlines and a normal build. A spectral themed Heterochromia makes Shade stand out, one eye being green and the other being purple, they almost glow in the darkness. He has a tired yet strong willed look on his face and you can see that he is ready to fight when the time comes. He has pale, snowy skin being of Russian origin and he has thick, but not large, black eyebrows

Personality: Shade is quiet, being the child who was locked up in his room by his own will, creating gadgets for most of his childhood. He is also sane, knowing what he's saying and never being wrong about how he feels about something that's happening. He also speaks in formal tones sometimes and has a bit of an accent being from the cold mountains of Russia. He adores all things from the victorian era, and Shade also likes being the normal person in everyone's life. Helping in one thing, avoiding other things.

Backstory: "Being the child of immigrants is never easy" was the first thing Shade ever said when he found the point of conversing with others at the age of 7. His family originated from Stalingrad, Volgograd in Russia. Although no wars were fought there to his parent's surprise, the economy was not any good and niether was their home. A toddler Sorcera Spectrus and a newborn Shade hid on top of a hovercraft alongside their parents as they approached Panem, the land that was still the best thing you could find in the world despite the games.

They tried to approach the Capitol as their home, but as soon as they failed to show papers the immigration officers grinned as they dragged them to where they are now. They're mid class, and grateful for where they are. But, Shade never saw the need to socialize. The pale, gothic Victorian Era styled child just stayed up in his room up until he was 12. In his room, he made many gadgets, one to wake him up as soon as his heartbeat began to reach a certain BPM, another to wake up his two other siblings when the day began. His room was impossible to navigate without activating something.

When Shade was 12, his "Quirk' began to kick in. His red outlines began to fade in, being a dim red at firstand finally becoming an eye-burning blood red. Nobody can explain this, but they say that it's their ancestor's way of running through them, their way of knowing who they're linked to. Shade began to train secretly at an underground academy at the age of 13, being an average kid until he became the top trained student at the age of his reaping; 15. He went home, looking at his siblings the day before the reapings. He thought to himself; "These faces are going to be glued to the screen if I'm reaped, hoping to see me come out victorious. Should that ever happen, I swear to god I'll win."

He's done many things for his younger siblings, especially Frade. Shade's brother is someone he considers "the evil side of me as a human, except it took the form of my brother". Frade is a rather satanic boy, but this is because Shade made a deal with the devil in a dream to keep Frade from being born autistic. It worked, but after four years of life, Frade began showing very devil-influenced habits. Shade moved away from his home district after an incident at a previous reaping that resulted with a scar on Frade's right eye and a dead peacekeeper. Now, he fears the day he will have to be in the games with his younger brother and hopes that if that does happen, that they meet as allies and not enemies.

But, this is all but a fear. Shade is sane, he knows what he's doing. He's going to fight fight to see his younger siblings grow up with him and to live life like it should He won't let anyone get in his way, because although he might be the average, bland and normal teenager most of the time, Shade is truly a warrior at heart. "Warriors paint themselves red to fit in with the bloodhsed" was a small rhyme he said at his interview when he was asked about his hair. He sees himself as someone who is meant to lead a family through peril, related by both blood and soul.

Strengths: He has the natural talent of using Crossbows and Daggers with expertise. He's had top-rank underground training from a victor at a secret training center, being as good as a career. He's also ridiculously sane and talented with traps due to the independent pastime he had as a child.

Weakness: He's too independent, despite being in an alliance. He just wants to slide past everyone when the time comes, and he wants to hide his true abilites. But until then, he's useless and won't do much except fight back. He is also easy to tire out, not having much athletic interactions as a child and rather being locked up making little gadgets in his room.

Bloodbath Strategy: He'll keep his distance whilst grabbing things around the outer part. Once he has enough things he'll kill a few tributes and charge anyone left at the center. If he has a crossbow and dagger then that pretty much has him set and he'll just fight off anyone without a ranged weapon. If someone else gets the ranged weapon, he'll scram.

Games Strategy: Shade will take a very direct attack and hide routine. He will behave like a wounded or dead tribute if a cannon had already been fired, then surprise the passerby by stabbing their ankle as they walked by and then slit their throat. In the alliance, he'll just be another tribute that's in there for the hell of it. But he plans on pulling a "Johanna Mason" and hopefully being able to escape the alliance when they begin to lose trust between each other, leaving with just enough items to become a loner for the rest of the games alongside anyone he's grown close to.

Feast Strategy: At the feast Shade won't waste time, and he won't have mercy either. He will take the other tributes' things and if confronted, he'll pull out the crossbow and shoot as he runs away with what he can carry, mainly weapons and armor. However, if theres many tributes left, he'll keep his distance and go last.

Final Battle Strategy: At the final battle, he'll wait at the highest point near/at the center casually until the other tribute comes into sight. Once they do, he'll just point, shoot, and let the fight begin. Once the fight is in progress, Shade will still keep his distance like he did at the bloodbath, hoping that insinct might make his opponent mirror his movements and go left when he goes right, leading them into a trap he had placed and such.

Allaince: Anti-Career

Token: A necklace with a red thunderbolt.

Interview Angle: Charm them with philosophy and talk confidently. Mention how calm you are but don't pride yourself either, and show signs of bloodlust.

Mentor Advice: Shade, you're sane and you have potential. You might not need a mentor but you do need this advice;
 * 1) Don't die
 * 2) Retreat when its best
 * 3) Don't come after a healthy tribute and if you're gonna butt into a fight, butt in near the end of it. That's when they least expect another attack and are most tired
 * Win

Kodai Hitogoroshi
Name: Kodai Hitogoroshi

Age: 17

Gender: Male

District: 4/7/2

Weapon: Dagger, Teeth, Poison, Strangling

Appearance : 5'9, white hair about neck length that is black/gray eat the ends. Hair is spiked in a punk-like style and he has spiked teeth from him manipulating his tooth growth to look and work like a crocodile's. His eyes look a bit deranged as well.

Personality: Kodai is immature in a way, comparable to the lyrics of a "System Of A Down" song. In fact, that's his favorite band. He often breaks out in song, singing very subliminal but entertaining war songs in his amusing voice (again, similar to System Of A Down's lead singer). Kodai has an odd pineapple addiction, and he can also be protective of his allies almost like a guard dog. He is also childish at times, warming up to some tributes so much he might fall asleep hugging them from trust. You can love him or hate him, but you can't underestimate hisbloodthirst and capricious side either.

Just one wrong move, and he'll be staring right into your eyes before your heart stops.

Backstory: A true psycho, Kodai lost it once his name was called. He had a major tantrum at the reaping in which he bent the base of the iron watchtowers that the peacekeepers stood on. Before this he wasn't all that sane anyway, wearing a mold for teeth every day since he was 7 to adapt sharper and longer teeth. He knows about poisonous plants and animals and he also knows how to treat the infections with just about anything. He is probably the fastest male tribute in the games and knows where to hit due to him having experience in hunting, killing fish and other animals.

He's insane, bloodthirsty insane. Yet he can still keep enough sanity to make some darn good attack plans. He talks a bit too much, and breaks out laughing sometimes. A real psycho, he revolves his spoken words around killing and such. The occasional war song is made up by him now and then

His youth revolved around hunting and mischief on the peacekeepers, often stealing items from their camps and sabotaging their weapons. His parents were very formal people, contradictory to Kodai's type of life. Many people believe that Kodai is mentally disabled, others think it's an ancestor's genes catching up to him. His life as a hunter involved using his teeth to catch the fish like a bear and he would then break the fish's spine by using his bare hands. He later on tried moving on to big game hunting when he gained a temporary vacation pass to the wild, where he learned pressure points on animals like deer, bears, elk and wolves.

A curious little detail about Kodai is that he can predict some things. When he went to his first reapings he was being very vulgar about the tributes who were reaped. He had cussed them out and told them that they had no chance, they'd die at the bloodbath and he would say how. Sure enough when the games began the two tributes from 4 died the way he had said so. He laughed as the peacekeepers guarding the house stared at him, and he did it again two reapings later. He said that the 4 male wold make it to the final two, but die from breathing in a toxic gas he released from a tank. This guess was right once more and since then he had never made another guess on the future. Maybe he'll be lucky in the games this time, but maybe the fact that he panicked at the reaping came to show that he foresaw a horrible fate..

Kodai was often bullied, but this created an aggressiveness inside him. He would later find te source of his conflicts and corner them. He would later jab them in their pressure points until they were sore and on the ground in pain, where he would then begin kicking them until they were unconscious. He would always find a good spot at the best moment, and he would never go as as far as killing them. He wants his victims to live so they can fear him, so he can have power over them. But now that he's in the games, he wants to make sure that he has power over the tributes once they're dead.

Strengths: He is fast, bloody fast. He knows all the weak spots on the human body and on other animals, and has his teeth as a weapon in case the cornucopia isn't an option. The mind of a killer gives him the advantage in plotting attacks, and he can also cure poison from animals and plants.

Weakness: He can't stay quiet and might blow his own cover, he isn't very good at dodging ranged weapons either. His insanity puts himself in danger as well.

Group Training Strategy: Kodai will show his worth and gain a high status in the alliance to avoid being bossed around. He'll be kind to his allies however and do his very best until he can't do it anymore, which opens up more skill in his abilities

Individual Training Strategy: Kodai will try to be as focused as he can as he grabs a dagger and impales several dummies right in the hearts, thyroid and/or temple. Once he finishes, he will jump onto the next dummies, strangling one's neck until it's been reduced to a pile of mush and tearing at the other one with his teeth. He'll then make a poisonous splash liquid to throw on a dummy and decay it's skin if there is time.

Interview Angle: Be friendly, funny and aggressive. District 4 is known for it's quirky, strong and successful tributes and if he manages to prove this to the Capitol there will be an inevitable success waiting for him in the future. However, he won't hesitate to talk about pineapples

BB Strategy: He'll try to scare some people away by showing his teeth or flashing a weapon, making sure not to get too close to anyone. He'll then meet with his alliance, hiding in the group as they escape and  finding shelter for them later on once the coast is clear.

Games Strategy: In a way he would put it: "Kill, make friends, hide, eat, sleep and repeat the next day." He will try to avoid the tributes but if confronted by them in a hostile situation, he will fight them. If not however, he will strike when the tributes are weak. He might also butt in on other fights or fights that have ended, killing the victor. However, when working with the alliance, he'll be the mascot of sorts and make sure every member is healthy enough to fight. If anyone isn't in the right conditions to do so, he'll stay at camp and protect them at all costs.

But, this doesn't mean he's a pushover. He's doing this to gain trust and to be able to escape the alliance once it splits up without trouble and a head start from their hesitation.

Feast Strategy: Just hide somewhere until everyone grabs whats theirs, and if somebody takes his that makes it even better since he can just follow them away from the feast and kill him. Two for one, hehe...

Final Battle Strategy: Kodai will wait for the right moment to strike, it being an overhead attack or sneaking up. If Kodai must, he will definitely break a lot of rules just to win and make sure the capitol doesn't touch him and to make sure he can come home to his happy, unharmed and ironically peaceful life.

Fears: Kodai fears anything and anyone stronger than him, driving himself to push himself to stupid limits in order to overcome them. He also hates maggots and other small, wriggling creatures.

Token: A necklace decorated with pineapple leaves

Alliance: Anti-Careers or an open alliance

Interview Angle: Talk about your dreams of being able to let out ALL your anger by killing some sad fuckers, grin and show off your teeth as well. Fuel the bloodlust that the audience wants from the games.

Mentor Advice: Kill or be killed, but then again I suppose you already know that Kodai. If you die, make it a fun death. (His mentor lost it after the games. Just saying)

Duskus Sinrood
Name: Duskus Sinrood

Age: 16

Gender: Female

District: 0/7/8/12

Weapon: Smoke Bombs, Throwing Knives

Appearance : She is small, 5'2 with ridiculously long black hair and one bang covering her left eye. Her eyes are the most curious feature that she has, they have a black sclera with white pupils. Nothing else. She is pale and rather flatechested, almost like a lolita. Her cuteness is what makes her dangerous.

Personality: A bit timid, envious, but when she's provoked she becomes very violent. She opens up to people she trusts and people that she knows appreciate her as an ally/friend. On the other hand when she starts "sinning" she can be very bossy without authority and acts like a "clingy girlfriend". She won't mind 'using" other tributes to win, like sending someone else in first before an ambush and such.

Backstory: A girl who was changed by the power of sin, Duskus' odd eyes feature a black sclera and white pupils. Her two sins greed and evny fueled this and since that day she woke up like that, she's been insulted by everyone, even the adults. In the academy she was constantly teased by the girls and this lead her to be felt like she was completely alone in her life. She eventually found a way to connect with spirits of the 3rd world and they became her friends, who also fed off her sins. (NOTE: These ghosts will serve as common sense for the games and will serve no true advantage in the games. They are real spirits however in the Panem universe, I'm just toning them down to keep it fair)

She eventually lead conversations with the spirits and they ended up being paranormal guides and mentors for her which both helped her and made her look even more weird. She ended up getting bittersweet grades from the academy, only exceeding in throwings knives and escape tactics.

However, although having a happy life with her new ghost friends, her spectral themed lifestyle had her constantly going in the wrong social direction, having her become less respected each day. She lost faith in her community after being confonted by the girls in her neighborhood and chose to go to the games so she could return with the respect she deserves for being unique. Intelligent and fully motivated, this blooming rose will definitely prick some tributes during the games.

Strengths: She has a "cute charm" and boy can she throw a knife.

Weakness: Timid, she can be intimidated or panick when she's alone. She doesn't have much self-confidence either so she won't make choices by herself.

Fears: Lies, being alone

Bloodbath Strategy: Try to grab just one thing and run away, follow advice from your games allies and maybe even the spirits.

Yuki Kokyu
Name: Yuki Kokyu

Age: 18

Gender: Male

District: 2/4/7/8

Weapon: Brute force, spiked club, brass knuckles

Appearance : Tall, bulky. 6'4 with messy blonde hair. Being of Japanese descent he has a cunning look in his eyes and a smile that anyone would be glad to see. He is always trying his best to look classy like he should, and you could compare him to Marvel in terms of how focused he is when he fights. Ready to hit whatever he sees coming.

Personality: Kind, Loyal, Not the sharpest knife in the drawer however. Despite being a career, he is fond of the lower class tributes. He acts like the "older brother" and often has the others grow fond of him very quickly. The only setback is that he feels forced to be a career and wishes to be able to just switch things around for himself, just so he can live and come home without any regret. He often acts very "preppy" as one might describe him, listening to what's "in" regardless of the artist or genre, and he catches the eye of the capitol easily due to his very kind and formal lifestyle. But, again, he's kinda dumb,

Backstory: Yuki Kokyu was the happy, popular kid in school when he was 6. He'd never do his homework, but that's because he kept losing it. However, he made it through by the help of his friends, and as he grew up his heart became as big as his size. He was grateful for his allies, but he wasn't grateful for the status he was being forced into. He ended up a poser of sorts, a poser nobody would ever notice.

When he first set foot into the academy, he met the conflictive nature that a career would have. A kid that let him borrow a pencil when he was young would rub in a higher grade when the report cards arrived. A girl who chased after his personality now fought over what was down there with the other girls, making him the most hated kid at the academy. But, he was the one who gave everyone a wake-up call on how making friends work. It didn't work, lowering his self-esteem a bit, but he then met a lower-class tribute who opened up to him.

One friend led to more friends, and then his friends outnumbered the others who hated him. He saw the powers in being friends with those who truly appreciate you, and saw how easily they could wipe out the scum of Panem's social life. However, being a crappy student ats chool never gained him any useful things to do with his though process, thinking as much as a 7-year old who just woke up in terms of what he does (For example, the good old "Shampoo as toothpaste by accident issues".

The day he was reaped, he sighed as he felt that this would be the day he would be reaped. The escort had no patience for volunteers that year, and the reapings were to be real reapings. The female was chosen, and then Yuki was reaped. He went up with pride among the negative comments he kept hearing, but between all the nasty glances and glares he saw the faces of his friends, and he too smiled back as he had something to fight for, something that nobody can take from him. He was fighting for his friends, fighting to come home and to live life alongside them and to be able to prove that not just juggernauts win the games.

Strengths: Yuki has a good sense of who to fight and who to avoid, and he is also very kind. He makes friends easily and is huge and strong.

Weakness: Not all that smart, his loyalty is easy to manipulate too. He's bulky so he won't be able to squeeze through tight spaces easily.

Bloodbath Strategy: He'll just blend in with the other careers at the bloodbath, but he won't hurt the others he has allied with and will try to subliminally or discreetly save them from any attacks. If it fails or if he's caught red-handed, he'll just act like he was disappointed with himself, then flee with a backpack and weapon when the careers are distracted with the other tributes.

Games Strategy: Once he gets his items all organized, he'll ditch the careers and go find his true allies. If the careers see him, Yuki will say that he was just checking a figure he saw running past them. If not, he'll proceed, being careful to not get noticed by the careers and finding his allies in time.

Feast Strategy: He doesn't know how the feast will work due to experience in watching past games and seeing how unique they get, but he'll let everyone take whats theirs before him. He knows the careers will take his things as payback though, so he might want to be quick in grabbing his things too. An alternative would be sending his friend to go get his bag too, jumping in to save them if he has to.

Token: A dog tag he got from the academy.

Interview Angle: Be humble but serious when he talks about the games. Look kind but strong and focus on two or three sponsors. He'll learn the rest from interviews from tributes who won by getting help from sponsors.

Mentor Advice: "Yuki, you're expected to be a career. You don't have to be one, but if whatever you're doing keeps you alive.. keep doing it."

Rebel Groots (Main Gang Generation 1 Antagonist)
Name: Rebel Groots

Age: 17

Gender: Male

District: Any

Weapon: Anything, mainly hooks, traps and sickles.

Appearance : He is always wearing pure black to fit win with the shadows he can create or find. 5'11, he has fangs due to his very, VERY macabre lifestyle, with two blank grey eyes and a cunning look you would get from a bully after he got you in trouble.

Personality: Sarcastic, scary, riddling and cruel.

Backstory: A child who jumped from just another civilian straight to the town terror, Rebel Groots has been literally living in a cave, alone. His parents were irresponsible lovers who just made love to make love, and if they had a child they would go straight to the orphanage. However, Rebel escaped the orphanage after discovering the story of his parents and how they didn't die like his foster parents told him. He felt betrayed and at the young age of 8, he left to go live in the abandoned part of his district. For his first few years, Rebel robbed stock from bakeries and stores so he could feed himself, and he bathed using rainwater that he collected over the years.

Then, Rebel began to form his own dark religion. He began to make dolls that he would leave around christmas eve containing messages with dark, macabre tones to famous quotes like "One man's junk is another man's treasure" by changing it to "One man's junk is another man's treasure, while a dead man's treasure is the murderer's reward". The peacekeepers were alerted with the messages considered a threat, and they instantly set out to find him.

It didn't take long until Rebel stood out in the shadows of the abandoned town. He literally stood out, bloody knife in hand and a dead peacekeeper next to him. They swarmed him but as soon as they closed in, hooks came flying in from all directions and impaled their necks, quickly retracting and pulling them towards the pole with a tight grip. He began to loot his victims and obtained an entire arsenal to supply a rebellion militia. Yet he didn't kill the peacekeepers as a sign of rebellion, no. He killed them because he longed to see the color red.

Now a professional in traps and weaponry alongside a very dark title as the "Grand Rebel", Rebel joined the reapings to fit in and not stand out as the killer of the peacekeepers. He blends in with the shadows, and if there aren't any to begin with he will find a way to make his own. The question now is, can he engulf the other tributes in the games with the shadows, or will he blind himself and walk straight into death?

Strengths: He is what most call "scary", so smaller/innocent tributes will clearly want to avoid him. He can make traps with ease and can adapt to many kinds of weaponry in just a few minutes. A king of stelath, his black attire helps him blend with the shadows. However, he is not perfect as wel all know

Weakness: Despite scaring younger/weaker tributes, the careers are his predators seeing as to how blank he can be sometimes. He is very independent and that independence can put him at risk, especially if things don't go according to plan.

Fears: He fears light, but not like sunlight. He fears things like celestial beings, although he isn't a worshipper of evil, he feels that a religion that resides in the safety of the shadows fits his life best.

Bloodbath Strategy: He will go from around the back of the corcnucopia, mainly where the shadow of the cornucopia lands. If anyone comes by him he will snap their neck, and once inside the darkness of the cornucopia he will grab a weapon and head out with a bag of food.

Games Strategy: Lurk in the shadows and feed himself strategically, but don't become a glutton either. Kill anyone who comes into range and plant traps surrounding your camp.

Feast Strategy: Same as his bloodbath strategy, use the shadows to navigate his way to his bag. He will take the strongest district's bag there as well to ensure that they get no further advantages.

Token: A small black token with a sinister toothy white smile that he believes to be the grin of his religion's leader.

Alliance: He is alone but if anyone reaches out to him he will consider the alliance, but he will not join big groups.

Interview Angle: Be quiet and keep a smile. Answer the questions thoroughly and intelligently. Often glance over at the audience sweetly but with a sinister smile at the same time.

Mentor Advice: Rebel, living in the arena can be as comftorable as living home in your cave. Use the shadows to your advantage, and find a way to take out your targets.

Main Gang Generation 1 Trivia

 * I have a pokemon team designed off them in every game I own
 * Mist is the leader, Shade is secondary, Kodai is special ops, Yuki is weapons specialist, while Duskus is the mascot. Of course, every main gang I own has an antagonist (Rebel)
 * I have yet to create an actual "main gang"
 * Each main gang has a theme. This one is tolerance.

Finale Spectrus
Name: Finale Spectrus

Age: 14

Gender: Male

District: All

Weapon: Dagger, Crossbow

Appearance: Finale Spectrus carries a look of hope and courage on his face. Black and white hair make up this child's ghastly appearance with blue eyes that seem to speak out to you, promising you something. He has never truly smiled, being the one to just get things over with but showing sympathy by faking smiles just to make sure his allies don't worry for him. He resembles his 6 ancestors in many ways. He has the demonic smile of Frade, the seductive eyes of Sorcera, the explosive looking eyes of Rade, the pure body of Lumina, the mischevious eyebrows of Tiara, and the proud height of Shade (6'2).

Personality: Finale is very brave and courageous due to his intense motives for being a volunteer in the games. He is very careful in what he does, stepping out of every bad idea he sees coming. He is humble as well, not accepting many compliments and rather letting others who helped him take the accolade. He hates being the center of attention because he feels that if he does so, the tributes will want him dead as soon as possible and risk ending the Spectrus bloodline forever. He carries traits from his ancestors in personality as well. He can't help but warm up to the mention of anything demonic like "hell" or "devil", and he likes playing tricks on others only to blame it on someone who deserves it. He tends to be seductive with girls that trust him but the way he never stands out resembles two of the main Spectrus siblings. But finally, he has the courageous heart of the Spectrus that tried to save them all.

Backstory: Finale was bought into this world alone, a giant task on his hands. His mother had died after giving birth to the child of Shade Spectrus' grandson, who had died while working on a dangerous project. Finale was literally left nude and unbathed in the blood of his mother as she could barely look over at him and to everyone's surprise, Finale wept no tears. She took his hand and kissed it ever so sweetly, "Finale.." she said before the final teardrop came down her face. She let it fall on her finger and she drew a heart with the tear over his, which was her way of saying "I'll be closer to you more than ever, Finale". The doctor took Finale from his dead mother's arms and kept him at his home for the next 7 years.

Finale somehow remembered the moment he was born, but forgot everything else he lived through as a baby. Like a gap in his memories, he says it was "like a deleted scene he'll never get to see". He studied up on the past in order to see what type of world he's dealing with when he was 7 with the simplest of things; the games. He watched the games where his grandfathers and grandmothers all fought in, Shade being the victor and last standing spectrus of that generation. He raised a child, Hope, who had managed to bend the twist on a quell that would have risked Shade's life yet again after gaining a capitol level fame. Finale kept reading up on his family's past ever since the beginning of Panem, and he then saw his importance as the last living Spectrus. He ran over to the home of Mist Scorchil who was now retired from lumber and he then looked after Finale up until he was 14.

The boy was told of Shade and Mist's friendship and teamwork, and how Shade was killed in a riot that took place on the same street he grew up on. He was scared to see Finale, how his name was fitting enough to make you regret seeing him suffer. Finale was taken under Mist's care and secret training since then, and Mist taught him the ropes on everything that he should know in order to come out alive if he was to be reaped. Finale had hope, he had a good guardian to look after him and he was able to fight with the blood of one victor, and the intelligence of another.

Then, disaster struck.

<p style="font-size:13px;">It was a hiest that took place at Mist's home on the night of Finale's 14th birthday. Angry rebels swarmed his home and tried to ransack everything when Finale was the only one there. He was beat, smacked, cut and utterly annihalated by the many weapons the rioters had. Mist came home after getting a cake adorned with figurines of his famous ancestors only to see blood everywhere and the furniture gone, Finale laying in the middle of it all. Without hesitating, he cured Finale as muich as he could and he ran to his assigned peacekeeper, who then took Finale to a hovercraft that would carry him to the capitol to be saved. It was a close call, but Finale returned good as new. At least, that's what they told him.

<p style="font-size:13px;">Finale had only 4 weeks to live. They can save him from that horrible demise, but the only way he can get the attention is if he manages to win a hunger games, where they will be forced to cure every inch of him. If he doesn't get into the games or win, he will die and the Spectrus family will be gone forever. However, Finale already had plans of volunteering. He wants to speak up, he wants to let Panem know that there is still a Spectrus standing. With only a week and two days left of life, Mist saw him volunteer, and with tears in his eyes the old man slowly walked up to the stage and hugged Finale to say goodbye. "Good Luck" said Mist as he took the first tear he shed and drew a heart over Finale's heart. Finale remembered the scene and he told Mist, "I promise, I'll see you again".

<p style="font-size:13px;">It was at that moment that Mist told him the news of his short amount of time left on Earth, and it made him promise yet again to not only him, but to everyone that helped the Spectri make it this far in life, that he would win and ring back the Spectri again. He looked down and walked into the justice building where he sat alone. He heard the family next door say goodbye to their daughter, "Mom and dad will always love you". He cried as he could feel his mother speak through his heart, feeling it warm up as he heard her voice say to him,

<p style="font-size:13px;">"We all love you more, Finale".

<p style="font-size:13px;">Strengths: Much like Mist, Finale has a newfound will to fight and win in order to return and save the Spectri from extinction. Good precaution saves him from many stupid mistakes and again, like any Spectrus, he is skilled with the classic dagger and crossbow. He has the blood of a victor running through his veins, and the logic of another pulsing through every part of his brain. Finale is also the type of person who won't stop fighting until his heart practically kills HIM, making him hard to discourage.

<p style="font-size:13px;">Weakness: Finale has the huge weight of being the last living Spectrus, making him a tribute suffering a painful depression most of the time and he also exaggerates on taking precautions, often wasting precious time in securing his own safety. He is a traitor to many due to his "Anything to survive" type of personality, where he would rather save his closer friends rather than just any ally. When he was attacked, Finale was left with horrible stamina, barely being able to run for two minutes before tiring out. But his biggest weakness so far is the fact that he's only a week and two days left to live, becoming slightly more weaker as the days pass by. If he can't win before that, why bother trying to kill him?

<p style="font-size:13px;">Training Strategy: Finale will practice his natural skill with Crossbows and Dagers at random moments to avoid being identified as a Spectrus. He will try his best to not let his last name be revealed to avoid being a target for the cruel hearts of the careers and a few other tributes.

<p style="font-size:13px;">Bloodbath Strategy: Finale isn't taking any risks and he will try to just grab whatever the other tributes seem to be ignoring to begin with. Over time, he'll improvise some sort of weapon thanks to Mist's crafting tips.

<p style="font-size:13px;">Games Strategy: Finale just wants to work on winning in the fastest way possible and in order to do that, Finale will lay low while extending his training over the first tow days. On the third and fourth days, he will focus on attacking and hopefully that will be enough before the 9th day.

<p style="font-size:13px;">Feast Strategy: He won't go. The feast is the second bloodbath to him and unless it's required, he just won't go. If he's forced to go, Finale will try to be first or last to arrive and once he gets what he has to get, he'll go straight into training for one more day before using the next days as a "victory or death" period.

<p style="font-size:13px;">Token: His token is a tiny figurine of Shade that the capitol spat out to earn funding for the next games after Shade won.

<p style="font-size:13px;">Alliance: Finale will ally with just one person, preferably his district partner if they are alone.

<p style="font-size:13px;">Interview Angle: Finale will be normal but will try to hush any mention of his ancestry.

<p style="font-size:13px;">Mentor Advice: Well Finale, this... this is the last time you might see your old man. You need to win, you need to save the family. Don't do it for me, hell if you want don't even do it for yourself. Do it for the Spectri, do it to avenge them from the capitol's ignorance. A wise man once told me, Finale, "Come home in a ride with cheers, not a coffin with tears". I bestow those words upon you, Finale. Good Luck out there.

Soot Dustcloud
<p style="margin-bottom:1em;">Name: Soot Dustcloud

Age: 16

Gender: Male

District: 12

Weapon: Sword, Knife Gloves, Throwing Knives

Appearance: Soot has green eyes on a pale face with a black skin tone creeping along his cheeks like a black cloud. This is because of his condition from living in the mines so much. He has black hair and an aggressive look is always on his face, mixed with hope. He is 5'6, small for his age but size never matters in the games, your will to live does.

<p style="margin-top:0.4em;">Personality: Soot can be very explosive and taunting to his enemies. He doesn't care how heavily armed they are, as long as he can pick a fight that he knows he can win. He is amazing at giving advice and can guess the outcome of a battle or plot easily. Soot is hotheaded, often losing his temper if someone insults him or makes him look stupid and he has an extreme hatred for the careers, blaming them for giving the capitol a reason to continue the games. He wishes to remind them that they too are mortals and that they bleed just like him.

Backstory: Soot grew up breathing in the dust of the mines he lived right next to. His skin absorbed the soot his father bought in and it became a permanent mark on his face, looking like a black cloud just waiting to eat him from the inside out. This also gave him breathing problems, something that frustrated him because he couldn't do anything to help his family earn money.

And so, he began to train for the games. Against the many challenges he faced and the scares he gave his family when he went into many asthma attacks, he still trained until he could finally smash a door into splinters by kicking it as if he was a karate master form the movies. He was proud of himself, but his parents worried for him as he became more and more hotheaded. Whenever he did something wrong, he'd destroy it and create something new from the rubble. Productive, but unhealthy for his overall conditions and habits.

Soot also learned how to observe others peoples' habits. He guessed the routine for a peacekeeper in order to escape to the wild so he could train in the forests. A new peacekeeper took the former peacekeeper's route, but Soot easily guessed that the newbie would just head backwards and cross by his house just by watching him talk to a fellow peacekeeper. He motivated a neighbor to try to enter the games that they actually won, making him a good motivator and he has accomplished many challenges he faced both at home and in the wild.

Bur deep inside, Soot was worried he would be thrown into the streets. He was worried that he couldn't help pay the rubble they lived in. He couldn;t work in the mines, and his family knew no other talents. Soot decided to volunteer and despite a tearful argument between his parents and Soot, they gave him the courage and the hope to win the games and to be able to bring the family home to a better place, a place where they wouldn't have to put his newborn brother at the same risks of asthma like him. He wants to bring his family to the victor's village so he can finally be useful to them.

Soot Dustcloud, the angry warrior, has volunteered for the games.

Strengths: Soot has very good judgement from a balanced training lifestyle, he is strong in his own way and can easily predict someone's movements by watching them long enough. He has trained to use his weapons of choice with complete mastery, and he knows who to fight. He won't pick a fight with someone that's bigger and stronger than him that has a bow. He'd pcik on someone his own size, maybe smaller.

Weakness: He has severe hyperventilation/asthma so he can't stress himself out too much. A big temper can't help this either, resulting in an uneven choice of words and actions when he's lit his fuse. Soot also has a fear of being useless, he'll always be trying to fix/prepare something so he won't waste any time in the games, which might just do the exact opposite.

Training Strategy: Befriend anti-career members as soon as possible, but staying out of any arguments or fights with anyone but the careers. If possible, make some risky training moves to put the careers at risk right there in the center without getting in trouble, bluffing as you do.

Bloodbath Strategy: Soot will run right into the cornucopia, slicing at the first enemy he sees and then fleeing, having his victim's allies trail behind him so he can clear the cornucopia of the careers and give everyone else there an advantage without juggernauts killing them. He'll hide then run in the previous direction as the careers run past him to find his alliance back at the cornucopia.

Games Strategy: He plans on being nobody special, trying to conceal his abilities by messing up on purpose but still offering help now and then. Once the alliance numbers start going down, Soot won't hesitate to split up once they reach less than 5 members. As he splits up, he'll take what he can without causing trouble but still keeping him safe, then head to the norhternmost part of the cornucopia's outer rim.

Feast Strategy: Soot will go somewhere in the middle of the feast, hoping that he didn't call too much attention to himself and being able to escape without trouble.

Token: His token is more of a necessity. It's a bag his mother made him to control his hyperventilation

Interview Angle: Talk smack about the careers to blind them with anger, but also talk about how you want to help take your family to a better place so his little brother won't end up like him.

Mentor Advice: Soot, you're loyal, you're what district 12 needs in a tribute. But what a miner doesn't need is an explosion, which sadly explains your personality completely. Keep that under wraps, child.

Rio Flock
<p style="margin-bottom:1em;">Name: Rio Flock

Age: 18

Gender: Female

District: 11

Weapon: Traps, Bow, Throwing Knives

Appearance: Rio has long, purple hair and green eyes. An eyepatch of the same color goes over her right eye to fake a bad eye. She's wanted by the peacekeepers, so while he original hairstyle was much more grromed and a gentle black, she dyed it purple and faked a bad eye to look different. She has a smile on her face, it being arrogant or friendly, and she is skinny with smooth arms and legs. She is 5'10

<p style="margin-top:0.4em;">Backstory: Rio Flock was a girl from District 11 who enjoyed target practice, shooting old cans that were never shipped with a homemade bow and arrow and also worked on little inventions to make her working shifts easier. She adores birds, seeing how they can just jump from one country to another without a care in a world and feels that if she could reach the sky just once, she could do anything. However, her "friends" began to ruin that dream. Personality: Rio is a very happy and upbeat girl, but is arrogant sometimes because of her cruel past. She often says things related to the sky and dreams of being able to reach the clouds. She adores birds and she will not bother killing someone who is being mean to her or her friends.

Rio always suffered the abuse of her "friends". They always told her that the abuse was horseplay and that they mean no real harm to her, but she knew they were lying once she saw another girl kiss the boy that she knew she liked. No excuse could make up for that and Rio decided that it was time she stood up for herself and earned the respect she deserved.

Rio began by planting traps in her new enemies' homes. She left a slippery substance at the doorstep of the girl who took her crush, making her fall down the stairs and result in a coma. Next was the girl who insulted her, she left corrosive powder on her alarm clock so she would get covered in it when it was turned off the next morning. That girl was left with an ugly appearance. The traps began to become more and more sinister until she realized that hypocracy got the best of her.

Rio began to control herself more, and tried to cover up her tracks by wearing a fake eyepatch so the peacekeepers couldn't link her to the crimes. She had many close calls, but thanks to her older brother Soarin, she made it out of the suspect list safely. However, she remained the girl who nobody liked. She was a loser in her district, but now that she's in the games, Rio will be a winnner in the eyes of Panem and most importantly, her home.

Strengths: Rio is trained with ranged weapons and can make traps out of anything. Her persistence and overall kindness to those who are nice to her also helps her gain allies. She knows how to cover up her traps and can be a good liar when asked to do so.

Weakness: She is arrogant against her own will just to she can fit in as a dominant tribute, when she really just wants to be herself and make more allies than rivals. She's very submissive in contrast to her wish of being dominant, leaving her wide open to many things such as being beat, raped, killed, tortured, etc..

Training Strategy: Rio will show off, but then show lack of skill only to pick it back up during the games to catch everyone off guard. She'll also try to jump into whichever alliance she can find.

Bloodbath Strategy: Rio will grab a bow and shoot from the edge of the cpornucopia away from the other tributes. Attacking her enemies in general, she'll stop to pick up a backpack and then she'll go hide in the cover/bushes and watch where her alliance goes, where she'll be quick to get right in the middle of everyone so the others can't attack her directly.

Games Strategy: She'll be rude to her rivals, kind to her friends, but overall Rio will be a sniper of sorts. She'll hide when she senses danger without anyone noticing so she can shoot the attackers when they least expect it, and then she'll lead the alliance away from where the fight was so any predators will come to the scene of the crime only to find nothing.

Feast Strategy: Rio will be very seld-dependent and go out a ssoon as she can so she can spend the rest of the day planning an attack for the others.

Token: Rio's token is a bird pin, much like Katniss' mockingjay pin. (Fun fact, Rio is a fan of Katniss)

Alliance: Anyone from middle class districts (5,6,7,8). She does not care which alliance those tributes belong to.

Interview Angle: Rio will talk dominantly, stating fake plans with such pride the enemies will buy it and fight at the bloodbath only to realize that she lied about the plan and thus be left confused.

Mentor Advice: A girl who is nice, but knows how to ruin lives. Hypocrasy is a curious thing, Rio. All you need is one bad thing to say, and you're revealed. Work on concealing yourself, or else you won't live to see the entire games as a tribute.

Amore Madness
<p style="font-size:13px;">Name: Amore Madness

<p style="font-size:13px;">Age: 16

<p style="font-size:13px;">Gender: Female

<p style="font-size:13px;">District: 1/2/4/10/11/12

<p style="font-size:13px;">Weapon: Spear, Crossbow, Throwing Axes, Explosives

<p style="font-size:13px;">Appearance: Amore has silver hair reaching down to her ears, with two blank purple eyes and a very cocky appearance. She is always wearing glasses due to her colorblindness and a smile is on her face 24/7. She is not the prettuest, but she is attractive to many due to a certain charm she has.

<p style="font-size:13px;">Personality: Insecure, Mischevious, Funny and Generous. She is also very clever.

<p style="font-size:13px;">Backstory: Amore was bought into this world with her eyes wide open in surprise. This lead to the lighting quickly damaging her eyes and leaving her colorblind on a grayscale. She grew up as a normal girl in her district, being the funny one out of her friends and teasing herself for her conditon that has been fixed with special coated glasses that restore color to her eyes.

<p style="font-size:13px;">Her parents were both victors of previous Hunger Games and taught her everything she needs to know from experience at home. She has gained more skill than those who have not been touched by the games at all, and she has also become generous for her parents wanting to make sure she comes home. She has no issues with the careers, but she doesn't want to have anything to do with them either. There was no conflict from this choice, but it defenitely puts her at risk in the games.

<p style="font-size:13px;">Strengths: She is clever and has learned her things from previous victors, and she can cheer up anyone.

<p style="font-size:13px;">Weakness: She can't see well without her glasses, and she isn't so sure about her skills. She is also a natural slow killer.

<p style="font-size:13px;">Fears: Being Blinded

<p style="font-size:13px;">Bloodbath Strategy: Try to snatch a bag and leave with her alliance. She will grab a simple knife to fend off her enemies as she leaves. However she will avoid any kinds of confrontations if possible.

<p style="font-size:13px;">Games Strategy: Try to law low in the group to keep your high level of experience a secret. Get the occasional cheap kill and act neutral.

<p style="font-size:13px;">Feast Strategy: Tell the group that you're going to get the bags, then steal all their bags and ditch the group by heading in the other direction of the arena.

<p style="font-size:13px;">Token: A charm bracelet that she will decorate with her victim's tokens.

<p style="font-size:13px;">Alliance: Amore will be a career if she has to, but she would rather ally with a tribute from a different district.

<p style="font-size:13px;">Interview Angle: Say jokes and talk about your parents to spark intrigue about you.

<p style="font-size:13px;">Mentor Advice: Amore, you need to keep your eyes on the prize: Life. A consolatory prize isn't enough, why? That second place prize is death. Be strong like your parents.

Metallum Equitus
<p style="margin-top:0.4em;">Name: Metallum Equitus

Age: 15

Gender: Male

District: 1/2/3/4/7/9/12

Weapon: Sword, stealth, throwing knives, dagger.

Appearance: Mid-Sized, he has blue hair with red eyes. 5'8 and he has the body of a warrior, scars and everything. His skin has a slight tan.

Personality: Serious, quiet, a gentleman and a very formal warrior. He is a knight who fights with brutal honor.

Backstory: Metallum was born to very formal parents. As a child, his parents enrolled Metallum and his siblings to learn the art of chivalry and swordsmanship, Metallum becoming an almost instant expert. However, this was because Metallum had a fear bigger than his heart, and that fear was death. He refused to die by the hands of someone else, he feels that his death should and will be delivered to him by father time.

His social interactions had a very interesting zest to them, almost like a knight's tale. The peasants were his admirers, listening to every word he spoke as if it was a grand philosophy from the lord himself. The comrades were his friends, who won alongside him or lost alongside him no matter what. The king and queen were his parents, and the villains were the kids who despised him, and in his eyes the evil kingdom was, "The black knight's domain: The Capitol".

One day, he came home to see his parents knocked out on the floor with everything ransacked. Metallum was shocked to see this and instantly tended to his parents using whatever he could find, eventually nursing them back to health in just one day. His parents did not know the attacker, but all they knew is that the attacker wore a mask of sorts, like a demon's glare emerging from the darkness in the mask. Then, Metallum knew exactly who it was; the head peacekeeper who always guarded the neighborhood gates.

Metallum left home with just a butcher knife and set out to catch the peacekeeper and slay him. He was fed up with the captiol's cruel irony on the name "peacekeeper", and he was going to speak out using the one thing he knows best. Chivalry. He eventually found the head peacekeeper resting by the gates, and with his knife he jammed  it into the peacekeeper's vocal cords so he couldn't scream. In the peacekeeper's panic Metallum kicked away the taser baton and the rifle and dragged him behind the gates. "You know, I mostly regret taking out your vocal cords because I've been wanting to ask, what do you think your name means when they call you a peacekeeper?". Metallum reached into his victim's pocket and pulled out wads of cash he had made from selling the robbed items. "I truly regret doing this to you, but justice has a very precise balance it should keep. You're just extra weight."

And with that, he let the peacekeeper fall and he kicked the knife deeper into his neck, killing him. He then took the knife out of the peacekeepers' neck and began to smear blood all over the tree so it could attract the wolves and make it appear that he was attacked by them. He was never caught for that, and felt a surge of brutal justice rush through him along with a knight's honor. It was settled, he would dedicate his life to justice and slaying inequalities in the system. He kept the mask that the peacekeeper owned and changed the carvings in it along with the paint to make it fit his need. Once he put on the mask, all you could see were the two glowing red eyes surrounded by darkness.

He was the brutal hand of justice.

Strengths: He is very formal and has a high morale. Expereinced in many types of chivalry rainging from physical sword-fighting up to throwing a knife at a moving target, he is as trained as a legendary knight. A gentleman to both men and women, he can earn respect from even his enemies. He can also throw down some effective stealth and has a brutal yet graceful way of executing attacks..

Weakness: He is a bit obsessed with justice and takes things a bit too far sometimes. He can also look like a snob due to his formal appearance.

Fears: Death. It is what drives him to be strong.

Bloodbath Strategy: To begin with, he will grab a backpack and use it to protect himself from incoming attacks. He will grab a knife or any blade of sorts that he finds first then clear out. He will always watch his back as he escapes until he can no longer hear fighting, and if he hears someone he will run away regardless. He will not stick with his alliance, but he will find his way to them as the games go.

Games Strategy: He will stay under the radar until he finds his alliance. Once he does, he will dedicate himself to combat/defense and make sure his allies are safe under any conditions.

Feast Strategy: He will arm himself lightly but effectively and fetch bags for himself and an ally's district.

Token: The mask that resembles a knight's helmet that he made that shows nothing but the red glow from his eyes.

Alliance: Careers, Anti-careers if they updet him during training or vice-versa,

Interview Angle: Talk with finesse and be as formal as the capitol, reach out to past victors and mention how you admire their bravery in the games and coming out as the victor.

Mentor Advice: Metallum, your finsesse and abilities are admirable. Come out on top and use your brutality to bring justice and honor to your name and district!

Majora Apocalypsis Lunar (Main Gang Generation 2 Antagonist)
Name: Majora Apocalypsis Lunar

Age: 18

Gender: Female

District: Capitol, 1, 2, 4

Weapon: Chained Hook, "Hell's Flute", Knife Gloves, Whips

Appearance: Majora has tan skin with purple hair and reptile yellow eyes. A true figure of royalty stuck in the hellish world of Panem, she has a very arrogant look on her face being the high class tribute of her district. Her hair is short and she is 5'8 with a normal build.

<p style="margin-top:0.4em;">Personality: Majora is arrogant and sometimes sadistic. However, she is very clean and formal in the way she talks, and demands that she is to be taken serously. She loves things that are very royal colors and she feels that those who want to defy her must receive a punishment, that punishment being death.

Backstory: Majora is from a rich immigrant family that escaped the richer parts of Africa during a miniature apocalypse. Her family survived after realizing that her childish drawings told a warning for the events of the apocalypse, and they were ready to face every distaster until they escaped the crumbling land to Panem. Once in Panem, they just blended into the district as the higher class tributes regardless of the poverty the district sometimes faced, leaving Majora in a snobby kind of enviroment at home. Always leaving the rest of the kids literally covered in dust "like they should be", it didn't take long until she had her social downfall.

The rest of the district's children were tired of Majora and her abuse, and like the downfall of a royal kingdom in a fairy tale, she was humiliated with many things to no end until she was left crying in her room for days straight. She was so sick of hearing nothing but garbage, she purposely caused herself to have bad hearing so she could ignore most of the comments she heard. Then, she gained a stronger arrogance and hatred against "scum" that dared to defy her. At the academy, she would try hard to be superior and humilate the others, their good work looking like rubbish to themselves and the trainers, having them work themselves to death. She laughed as she watched every other teen and child try to best her, only to begin to cry in frustration. She liked seeing that, seeing the people who made her feel worse suffer like she did. She was royalty, they were tributes waiting to question their existence for never being chosen once they were 19.

However, the reapings were reality checks on how she can't escape death when its in the form of many other tributes. Her name was called and although she felt dread on the inside, she strolled on up and shut all her enemies up by calling them out and naming cruel truths about each one of them, leading to her departure to the games much more satisfying. Although she may die, she will die knowing that she has left 6 generations feeling like nothing back home, she will die knowing that she was important. However, should she win, she'll come home to people who fear AND respect her as a victor.

Strengths: She has experience with very unique weaponry, and bears something no other tribute can survive when used; "Hell's Flute". The flute was used by her African ancestors and can create incredible headaches, enough to drive about three people insane. However, it does not always work being a primitive weapon, is hard to assemble, and requires a lot of focus to use it correctly. She has a lot of pride and will not back down to her threats.

Weakness: She has bad hearing and extreme arrogance, something that can be dangerous when mixed together. She can't listen, and she won't listen either.

Fears: Stupidity and/or humiliation

Bloodbath Strategy: She will try to assemble her flute (different pieces will be scattered among the cornucopia) and will also grab a knife to fend herself off as she tries to grab some bags. She will then lead the careers out of the fight, only to come back and kill tributes still looting the cornucopia.

Games Strategy: Attack the loners to avoid any rising stars and keep the alliance away from the anti-careers.

Feast Strategy: She'll send her allies to get her bags while she keeps watch.

Token: A tribal emblem she kept from home.

Alliance: She'll lead the careers

Interview Angle: Act like them, be snobby, talk about high class things and such to keep them feeling like they're looking at their own kids there.

Mentor Advice: Your arrogance is your own threat, child. Keep that up and you'll talk yourself into stupidity.

Main Gang Generation 2 Trivia

 * Regardless of Finale's placing, there will be a Spectrus in the next generation
 * Finale is leading the Main Gang this time around, Soot being secondary, Amore as special ops, Metallum as the weapons specialist and Rio as the mascot. Majora is the antagonist
 * I actually just came up with Finale once I imagined what it'd be to be the last living member of your family standing in the face of death.
 * Soot was meant to be the leader
 * Finding all of them together will be a rare sight, considering the leader will only ally with one tribute.