Pixelle Thompson



Name: Pixelle Thompson

Gender: Female

District: 3

Age: 17

Weapons: Kukri, Traps.

Strengths: Pixelle is very smart, and can usually solve most problems using her knowledge of the situation. She's handy with a kukri, but not on an exceptional level. She can remain very composed, and not show that she's afraid. She's also VERY capable of making giant webs of traps that could kill.

Weaknesses: In hand to hand combat she would surely be defeated, she's never been in a fight and therefor has no idea what she's doing if she were to get in one. She's pretty weak, not very athletic, and has pretty average speed.

Fears: Death, Not living to see her sister grow up.

Personality: Pixelle radiates positive energy. She always has a smile on her face, and its very rare that you catch her in a bad mood. It's not impossible for her to get upset, but she really enjoys making people happy and sort of keeping her feelings buried beneath all of that. She's also very naive, always wanting to see the good in people, but never really finding it.

Appearance: Pixelle has blonde hair, cyan eyes, and pale skin. She's attractive, and stands at a whopping 6 feet 2 inches tall. Because of her height she's kind of skinny, so not very intimidating. Because of her skinny frame, she comes off as a very approachable person, and she really couldn't scare off a tiny animal.

Backstory: Pixelle's parents had always sort of sheltered her from the outside world. She wasn't allowed to run around all night with her friends, in fact she had very few of them. But the ones she did have, she considered them family. She was also very naive, and got stolen from several times while thinking someone needed her help. This lead her to getting taken advantage often in her life, but always choosing to see the good in people. When she was around twelve, her teachers quickly realized she was one of the smartest kids in the entire school. They gave her an aptitude test to determine just how smart she really was, and she set a record for the highest score at such a young age. This lead to her getting placed in a higher grade, where she had a hard time fitting in.

Fortunately for her, she ended up meeting a guy named Lincoln who she thought to be her friend. Sadly he would end up using her kindness and really only hung out with her so that she would give him answers to all the homework and tests they had. This went on for about three weeks, with Pixelle getting the best grades in the class, despite being the youngest one by about two years. However one day Lincoln accidentally spilled the beans that he only hung out with her to do better in school. Upon learning this, Pixelle, instead of cutting him out of her life, decided that she could change him inot being her real friend over time.

The charade went on for over four years, before Lincoln officially decided to stop hanging out with her, for fear of her getting emotionally attached to him. But it was too late. She wept for several days, mad at herself for ever being dumb enough to think she could single handedly change him. This didn't stop her from being naive however, as she had several other situations much like this one later on in her life, leading up until she graduated two years earlier than she was supposed to.

She had aced every class she'd ever taken, and word spread like wildfire over the "kid genius" she had turned into. The district quickly recruited her into working as one of the head workers, where she could use her smarts to help contribute to the capitol. But despite her efforts, the capitol did not ever repay her, as she was reaped like any other tribute.

Training Strategy: Pixelle hopes to check out the traps section, and learn how to catch food. She'll also to approach people, in hopes of finding new friends and a potential alliance.

Bloodbath Strategy: Pixelle wants to run away from the action, she knows she won't make it in a fight.

Games Strategy: At a certain point, she hopes to catch the Career pack with one of her traps, and have her alliance finish them off. She doesn't have a burning desire to kill them, but she knows they're evil, and wants to get rid of them.

Token: A vile with dust from the ashes of her grandmother.