Garnet Kharif

Basic Info
She is the female tribute from 11, she is the district partner of Quill Sorrell. She is finished.

Information
Name: Garnet Kharif

Age: 15

District: 11

Gender: Female

Weapons: Spear and Long Knife

Strengths: Garnet has a fiery temper, which means she is a strong fighter when she gets annoyed, and is also a very fast runner, being able to escape most situations, as she is also a good climber.

Weaknesses: She is a very petite girl, so is very weak physically, and is not the strongest person in close combat fighting. She has also never had a chance to swim before, so is not going to risk going into the water.

Fears: Illyngophobia

Token: None

Allies: None

Backstory: Garnet had a harrowing child hood. When she was 8 years old her father was convicted of theft from a local store, as he stole a loaf of bread to feed his family. Garnet was forced to witness this event, and when the Peacekeeper was about to bring down the first whiplash, Garnet leaped out and jumped in front. The whip made contact with her head, and caused damage to her brain. She was knocked out cold, and shoved to the side. Her dad was then whipped to death, and she was taken home by a family friend. When she woke, she knew something was wrong with herself. She began to grow up, and could feel something getting worse. She was never quite right, and when she became 16 her sister was reaped. Despite the fact her sister was 2 years older, she volunteered, knowing her life was dwindling to an end, and knowing it was better to give up her life, than give up both hers and her sisters.

Personality: Garnet is a bit of a special child, due to a problem in her brain she was never the best communicator, but was insanely intelligent, and always knew what to do, if she had a bit of a temper, that she could not control.

Height: 5'4

Bloodbath Strategy: She will not take part in the bloodbath, she knows she has a better chance of winning if she just runs, and survives on her own.

Games Strategy: Garnet will try to live off of the wild, and just survive long enough to target others who are weaker, with hand made weapons out of wood.

Interview Angle: Awkward, quiet and shy