Alyssa Starfish



Name: Alyssa Starfish

Gender: Female

District: 4

Weapons: Trident, Harpoon

Strengths: She's an amazing swimmer, has deadly accuracy with her trident and could take on most people in hand to hand combat, and knows how to fish and survive in the wild.

Weaknesses: She's not very strong, and can be overpowered by even some smaller tributes. Alyssa doesn't like people, and finds them annoying to be around and deal with.

Fears: Crowds, Heights.

Personality: Alyssa could be described as "cold". She doesn't like to talk, she doesn't like making jokes, and hardly laughs at them. The only real emotion you'd ever see from her is a look of disgust when someone tries too hard to be her friend or make conversation. Alyssa brushes off anyone talking to her as annoying, and won't ever approach someone unless it's for need of information. This doesn't mean she's evil by any means, she doesn't actively seek out harming or bullying others. It's just she could care less if the person next to her dropped dead or proposed to her.

Appearance: Alyssa is of average height, standing at 5 foot 6. She has green hair that extends past her shoulders, beautiful teal eyes, and pale skin. She's not very built, and could be described as slim, and trimmed. She's very pretty, but has an aura about her that tells you to just avoid her.

Backstory: When Alyssa was growing up, she never even knew who her real mother and father were. She was raised in a foster home, and a terrible one at that. She would often skip school, and spend her days in the ocean, where she could swim and catch fish all day. Doing this landed her in hot trouble, and even got her beaten several times by the head of the foster home. She rarely ever got visits from parents for adoption, and decided that she would never belong to a real family. Secluding herself even further from humanity, she ran away from the foster home to live by herself in an old shack by the beach. To her, it was paradise. She got to do whatever she wanted, whenever she wanted, and nobody could ever bother her.

Unfortunately this didn't bode well with the peacekeepers, who found her little home and ultimately dragged her out of it and burned it down right in front of her. She watched, in tears, as the only place she ever felt at home was destroyed. They beat her with batons, damaging her so badly she even had a few scars along her body. This incident was the ultimate deciding factor in her becoming who she is today. After this day, she never even cared to fish or swim.

All happiness from her life was void, and she resigned to working as a street vendor. She never really found success but it gave her something to do and a way to put food on the table. Unfortunately for her, she never anticipated to be robbed and attacked by a group of thugs one lonely night. They chased her for a few blocks, but they didn't know she was leading them to her territory......the beach. She lead them to her old hideout, where her trident still remained. They all charged her, not anticipating any sort of retaliation. And she became a killing machine, killing all five of them in a matter of moments.

With blood on her clothes, and five bodies just laying around, she had a moment of realization........that was the most fun she's had in a long time! She realized her new hobby, not fishing or swimming, but killing. She enjoyed the feeling of inflicting pain, defeating her enemies, and showing off her prowess with the weapon. This new found love for fighting, for glory, and for combat, lead her to train her ass off. Until she volunteered at 16.

Training Strategy: Alyssa won't mind any other tribute, and will go straight for her weapon of choice. She doesn't care about anyone else, and doesn't want to make any allies or enemies.

Bloodbath Strategy: Run for the cornucopia, grab her weapon and any supplies she needs. Kill ANYONE in her way. Pick off a few tributes while she's there. She wants to kill someone, and it doesn't matter to her who.

Games Strategy: Alyssa just wants to hunt down the other tributes and get these games moving along as fast as possible. She'll be tactical however, and won't be stupid enough to run out of supplies because she was hunting down someone.

Alliance: LONER

Token: Fish hook.