Electrica Burnshock

Age: 16

District: 3

Weapon: Wires, batteries, remotes

Personality: Insane after an accident involving electricity and a tree.

Strengths: She can create a robot in a short notice. Electrica can rig the landmine to not detonate for a period of time.

Weaknesses: Her eyesight is as poor as a family of seven during the Great Depression.

Strategy: Find a quick alliance, then create robots to take over the Careers.

Bloodbath Strategy: To run away like a lion chasing a gazelle, never looking back.

Token: A pearl necklace prettier than the shiniest ruby inherited from her grandmother.

Interview Angle: Try to blend in with all the other tributes like a chameleon in its habitat.

History: Electrica has a bad experience with live, loose electricity. Her sanity was fine until a thunderstorm came, booming like a gong. She was near a willow tree when a flash of lightning hit the huge plant. Electrica temporarily went blind as a bat, until doctors revived her eyesight, but just barely. Now Electrica is fighting for her life.