Ricker Kangneo

Ricker Kangneo is one of KryptonFortune's tributes. Please reframe from using him without permission.

Information
Name: Ricker Cody Kangneo

Gender: Male

Age: 15

Birthday: June 1st

Height: 5'7.5

Personality: Upon first interaction, Ricker can be pretty shy and distant because of his social anxiety. But after spending time with someone and getting comfortable around them, he can be extremely witty and a huge jokester, but also may become quite the rambler. Because of his upper-middle-class background, Ricker is used to getting easily comfortable. Because of this, he is more prone to complain about uncomfortable circumstances that may not be that bad to others, such as eating new food or sleeping without bedding. If someone were to snap at him because of this, he may end up taking it too personally and become less social with that while silently trying to regain their respect. His sensitivity upon annoyance towards him can make his mind run wild, wondering how much that person may dislike him now and obsessing over trying to make them like him again (even if the ordeal that caused it wasn't that big of a deal). Finally, he didn't get much attention from his age group growing up, causing him to highly value appreciation and praise and he has a huge drive to achieve it.

Appearance: Ricker is of average height and weight, but has a slim build. He has messy medium brown hair and hazel-brown eyes, and white skin. His face is soft-skinned and may look almost feminine from a distance.

Weapons: Having inexperienced with weaponry in general, Ricker's default weapons would be a knife or dagger because of their "lack of gimmicks" or a Bow & Arrow from his short time of aiming practice with his father.

Strengths: Ricker's biggest strength would probably be his '''raw determination. Despite knowing that being in Hunger Games puts him in a kill-or-be-killed situation against people much stronger than him, also knowing that some of which *would* kill him without a second thought, he'll do whatever it takes to ensure that he won't die. He is also very knowledgable when it comes to analyzing threats and nonintimidating opponents, and can keep mental notes on how likely everyone would be likely to kill or betray him, work with him, and how likely one of them will come on top in a fight to the death'''. However, he can be quick to disregard his analytics if he forms a bond with another tribute, which makes it harder for him to judge them by face value after forming a relationship with them. He is also decently stealthy. Ricker also views the world around him differently from most, seeing everyday objects as tools and weapons in their own right. As because of his drive for praise in general, he may think of creative ways to trap and potentially kill opponents. Finally, Ricker loves acting and may use it to try to manipulate opponents.

Weaknesses: Ricker's most notable flaw is his laziness. His '''flexibility with doing tasks that he doesn't want to do is below average, and he doesn't take being commanded constantly very well. Even when he *is* willing to do a task, he can have trouble understanding instructions''' compared to most people. He also tends to be impulsive and will act without thinking if he is irritated or tired, and has trouble stopping himself from doing so. Ricker lacks experience in combat and weaponry and can be easily beaten in a physical confrontation with another tribute. He also has issues with climbing trees made of hard bark and/or lacking low branches. Finally, he tends to be bad at finding things, even when they right near him.

Token: An audio recording of his trip with his family, one of the few times they were all together.

Backstory
Even if he is submitted under a poor district, Ricker was born into an upper-middle-class family, in which most of their income was made by his father. His father was a higher-up that represented their district in a successful business that spanned across all of Panem. His father's career would cause his Dad to be away from home often, traveling all across the Districts and The Capitol.

In his younger years, Ricker was an unknowing delinquent, and would often rebel against his teachers and get into physical confrontations with his classmates (most of which he would tend to lose). Adults and children would both see him as a ticking time bomb that would explode in your face if you weren't cautious. His family wouldn't tell him why what he did was wrong and just feel sorry for him. He was never taught how to handle things or how to think outside his own perspective. He was born without a moral compass and was never taught how to get one. This caused him to be in an endless cycle of troublemaking and confusion.

The first 11 years of his life came and went before he transferred to middle school. Initially, he was terrified of this change and begged his mother not to make him go. She wanted him to have his reputation erased, believing that starting anew would help him, somehow...

Upon entering a new schoolyard, the other adolescents approached him with genuine curiosity and kindness. Initially, Ricker was overwhelmed with dozens of new names and cheerful atmosphere. But these kids...actually wanted to get to know him. They didn't avoid him or try to be nice out of sympathy or fear. This awoke something within Ricker; He now had genuine friends and understood why he had rules to follow. But alas, this new version of himself wasn't just happiness and rainbows.

Knowing how ridiculous and hot-headed he was growing up, Ricker became ashamed of his past self and couldn't let go of it. Despite being a troublemaker, the previous version of Ricker was one thing that the new him couldn't seem to be again: Uncaring. His younger self didn't care about consequences or if things he would say would sound weird or wrong; but now that was all that he cared about. Ricker became socially anxious and over time, he was labeled as, "The Weird Wallflower". He still had friends, and he was slightly less anxious around them, but they were mostly just people he could just stand next to and laugh along with, whilst never being the center of the conversation himself.

On his 4th year of attending, Ricker was reaped for the Hunger Games. For the most part, he was rightfully terrified of the high chance of being murdered for the Capitol to watch with glee. But then, he started thinking one single thought: ''This is my chance to prove myself...I'm not just the weird kid. I'm not just a wallflower. I can prove I'm something more. ''

He grew excited about the possibility of him and a bunch of other kids across Panem going against each other. He saw something oddly...poetic about it.

''Are the careers really as sadistic as they seem? ''

What type of arena will we be thrown into?

How would the game makers try to kill us off or push us into a corner?

Will the animals be modified to target us?

How will everyone else die?

How will I die?

How will I...die..?

The realization of his most likely fate of dying, yet also being one of 24 children in the spotlight, combined with his excitement and he told himself...

'I will not die...I may not be strong, I may not be charming, but I'll find a way! And when I come home, the crowds will be cheering my name! My Mom and Dad will be standing side by side, waving at me and crying tears of joy. They'll all know how extraordinary I really am. Because when the going gets tough, I get going!'

Strategies
Interview: Envision the interviewer as an old-time friend, and answer his questions as such. To be safe, Ricker would also study popular past tributes' interviews to take minor inspiration from their charms.

Bloodbath Strategy: Grab the closet backpack or group of objects, and run away. If he gets a ranged weapon, he may run to a high location to an easy-to-climb tree and try to injure or kill high-priority targets, especially careers tributes.

If he is aligned with the career tributes, he may try to unite with one of the stronger ones before assisting them with tackling and holding weak tributes down so the stronger career can finish them off.

Games Strategy: Ricker will play a mostly passive playstyle. If he sees another tribute unexpectedly, he would initially try to run away while remaining unseen. If he is chased, he will initially try to run away. But if someone catches up with him and/or attacks him, he won't hesitate in trying to kill them before they will him.

If he is in an alliance or is with the careers, he would try to keep spirits high by joking around with them or pointing out the beauty of the nature around them (as best as he can). If they try to kill someone as a group, he will participate, but only try to actually kill the other tribute if he can think of a unique way of doing so.

Upon being in a non-career alliance, he would try to make sure that there is no unnecessary bloodshed unless they are attacked or they spot a career or threatening tribute. He would act as a follower and sort of the "comic relief" so the Capitol sponsors take interest in him.

If he is in a career alliance, he will try to take the role of the trap-proposer of the group, trying to intrigue them into making each of their kills unique from each other as possible. When the number of career tributes and non-career tributes is around the same number, Ricker may try to backstab the careers (targeting the one[s] he sees as the most threatening) possibly slitting their throat(s) in their sleep, before sneaking off while the rest of them sleep (and before the career he attacked has their cannon go off and possibly wake the rest of them up). If he is eventually caught by the careers afterward, he would try to claim he ran off after he witnessed another tribute killing the tribute he actually killed.

Feast Strategy: If he is by himself, Ricker would avoid going to the feast. But if he is in an alliance that wants to, he will attend without trying to stop them. Upon attending, he would probably perform similarly as he did in the Bloodbath, targeting big targets or helping with alliance take opponents out if that is their goal.

The Trial Games
Host: FrostyFire

District: 10

Placing: N/A

Link 

Summary: N/A